
Biome Fighters
1v1 online multiplayer platform fighter video game prototype with a retro aesthetic, inspired by Spelunky's deathmatch.
Programmer and student from Argentina.
1v1 online multiplayer platform fighter video game prototype with a retro aesthetic, inspired by Spelunky's deathmatch.
Speedrun platformer with dash ability and a light ray behind you, remake of Jueguito Piola with updated sprites and style.
Desktop application to play 9×9 and 4×4 sudokus with random generation, difficulty levels, and solution checking.
Prototype remake of Awesome Tanks 2 made with pygame, featuring WASD movement, mouse aiming, and a CSV level editor.
Mobile platformer speedrun game where you race against a light ray behind you and get electrocuted if you stay still, featuring dash mechanics.
Casual mobile endless game with a spaceship that destroys asteroids while avoiding destruction, designed to be satisfying.
Prototype of a platformer video game where players create their own platforms by drawing them with the mouse.
Simple arcade mobile game where you dodge obstacles falling from above by moving horizontally, featuring global leaderboards via Play Games API.
Platformer video game prototype where you must beat each level before time runs out, with coin collection for extra seconds.
Video game where you have to collect all the coins you can, avoiding the obstacles that appear every time you collect a coin.
The well-known Snake game, completely made from scratch with Python and Pygame using my 13-year-old brain.
The second video game I ever made and my first platformer, featuring 5 challenging levels with annoying game mechanics.
The first video game I ever made where a fish follows your cursor to avoid falling toxic waste that gets faster over time.