Nicolás Pujia

Programmer and student from Argentina.

Games

Biome Fighters

Biome Fighters

1v1 online multiplayer platform fighter video game prototype with a retro aesthetic, inspired by Spelunky's deathmatch.

The Last Shock

The Last Shock

Speedrun platformer with dash ability and a light ray behind you, remake of Jueguito Piola with updated sprites and style.

Sudoku app

Sudoku app

Desktop application to play 9×9 and 4×4 sudokus with random generation, difficulty levels, and solution checking.

Tank game

Tank game

Prototype remake of Awesome Tanks 2 made with pygame, featuring WASD movement, mouse aiming, and a CSV level editor.

Jueguito Piola

Jueguito Piola

Mobile platformer speedrun game where you race against a light ray behind you and get electrocuted if you stay still, featuring dash mechanics.

Spaceship game

Spaceship game

Casual mobile endless game with a spaceship that destroys asteroids while avoiding destruction, designed to be satisfying.

Stickman Epic

Stickman Epic

Prototype of a platformer video game where players create their own platforms by drawing them with the mouse.

Dodge the Push

Dodge the Push

Simple arcade mobile game where you dodge obstacles falling from above by moving horizontally, featuring global leaderboards via Play Games API.

Time Runs

Time Runs

Platformer video game prototype where you must beat each level before time runs out, with coin collection for extra seconds.

Coin Collector

Coin Collector

Video game where you have to collect all the coins you can, avoiding the obstacles that appear every time you collect a coin.

Snake

Snake

The well-known Snake game, completely made from scratch with Python and Pygame using my 13-year-old brain.

Cube Adventure

Cube Adventure

The second video game I ever made and my first platformer, featuring 5 challenging levels with annoying game mechanics.

Save the Fish

Save the Fish

The first video game I ever made where a fish follows your cursor to avoid falling toxic waste that gets faster over time.